Hypertext literally means “over text.” The connotation is a text that is somehow over-stimulated in being a text–or to use the term from our study of Frankenstein, a text that is inherently intertextual, an amalgamation. In digital terms, it means an electronic text that has a linking mechanism in which a reader has some agency in going to related texts and choosing from multiple pathways through a text. The world wide web is basically a massive hypertext.
Luminous Airplanes is a hypertext–calling itself a “hyperromance” or hypernovel. Actually, we are reading the digital extension of a print book titled Luminous Airplanes; the digital version picks up from the print version and in some way (I think?) forwards and extends it. Before the reader gets too far into the reading experience, we are confronted by choices and challenges as a reader. How should we proceed? Which path should we take? There is a story here: there is a narrative, there is a narrator, an initial event or conflict that seems to motivate things (a given, a problem, with the response being the writing of this narrative). What might be different for some is that this narrative–and the reader of this narrative–is never merely background or taken for granted. There is an interest in the reader’s participation. This is where the linking mechanism comes in. We have choices to make. But it should also be noted that this sort of literary experience–a narrator talking about the book we are reading, the reader in some form participating in the book as though it is being written with us–is not new to digital literature.
This is a quality of postmodern literature that predates digital hypertext. Digital hypertext–we can call it with an ear to Birkerts, the fate of literature in the electronic age–extends, through digital means, a desire to write and read stories or texts in which the medium is the message. A postmodern book (like McLuhan’s) makes the reader mindful that she is reading a book. La Farge takes it a step or two further by extending his book into digital space: we can read about Luminous Airplanes (the book)–and even buy the book online–while we read Luminous Airplanes (the hypertext). La Farge also discusses the idea and history of hypertext, reminding readers that there are print books that can be viewed as hypertextual.
We have choices to make. By the second “page” of the narrative, we have multiple choices, choices that suggest we are in some way participating in the writing/rewriting of the very story we are reading. And by the third page, we are invited to “get lost” in the text–which, we learn, exists in multiple formats. (Think back to the multiple layers of texts in Frankenstein). But even that isn’t exactly the case, since we have a choice to navigate by way of a map–rather than go in the direction of pages, we can get rid of the “book” analogy entirely and follow a map that exists “outside of time and space.” One of the critical terms we will encounter for understanding the effects of digital hypertext is immersion and immersive text. It is no accident that Luminous Airplanes has a page titled “Immersive Text” and has its readers think about this concept while reading. And there is intertextuality (something now more familiar to us as readers), which in the case of the reference to “Rip Van Winkle,” suggests how the dismembering (and remembering) of various pieces of the story is also a theme within the story. In this way, the medium is part of the message.
The author Paul La Farge talks about immersive text in this short video interview found on his webpage.
This isn’t how we traditionally think of reading. But perhaps we need to find alternative verbs and participles for the activity we are doing. Perhaps it is better to borrow from other activities: navigating, playing, exploring, browsing, gaming. Some upcoming essays (by Murray and Piper) will argue further for literature as game. What else, what other analogies come to mind? A good way to pursue this is to take up the psychological idea of “affordances and constraints” that Joseph Harris discusses in his chapter “Remixing.”
It is not valid to dismiss Luminous Airplanes (the hypertext) for not being a book, since it is not trying to be a book. Rather, we need to ask: what does the experience of reading Luminous Airplanes in this medium afford the literary experience of a novel, and how does it limit that experience? Doe the constraints or limitations outweigh the uses?
Some other hypertext reading experiences you might consider….
“The Museum” by Adam Kenney, a hypertext novella that plays upon the idea of navigating story as an analogy for navigating a space such as a museum.
Emily Short and Liza Daly, First Draft of the Revolution
- Stretchtext: Spastext[Stir Fry Text] Material metaphor: focusing on writing, on the role of the reader.
- Another of the Stir Fry Texts, Correspondence–identifies the real materiality of language that the writers are interested in; think Jackson Pollock with painting. What are the paintings “about”? Some art critics would say: about painting, the paint, the painter’s (and viewer’s) interaction with this medium.
Some critical links
- Birkerts’s concern with hypertext as too much fluid process, the loss of authorial product, seems an obvious connection to most if not all of these hypertexts. Yet they also suggest to me an implication of fluid process that SB doesn’t address, one that I would consider to be a valuable and crucial aspect of literary reading, deep and otherwise: the reading is dynamic, it moves.
- For a contrasting view of hypertext as valuable, if still messy, in its process, consider Shelley Jackson’s discussion of her own hypertext, Patchwork Girl.
- Rhetorical Devices for Hypertext
Here is a platform called Twine that we can use to create a hypertext–that is, a non-linear, linked narrative, poem, essay or other sort of literary work you might conceive. In other words, a narrative that we might treat more like a game. [Thanks to Aaron for pointing me to this site]
Some help with how to create links in Twine.
Is playing with a text, as a writer and/or a reader, analogous to writing and reading a text? In what ways is playing comparable to writing and reading? Would you argue that these activities, playing and writing/reading, should remain distinct?
Some stories/games created with Twine:
“Howling Dogs” by Porpentine.
For links/discussion of other literary games, see Aaron’s post on The Museum.